This kind of game is really open to a lot custom.
Killing floor 2 suicidal changes.
I have gotten used to playing suicidal difficulty.
But such is.
The gap between hard and sui in kf1 is also fairly noticeable.
Turns out that even a half decent team can easily beat a sui run on most maps.
So here is my first victory of the suicidal difficulty in killing floor 2 and figured i would upload a vid of it an give some commentary.
I beg to differ.
Thanks everyone for helping me.
There are currently 8 possible outbreaks with one available each week.
Compared to the difficulties in kf1 normal is actually kf1 easy and hard is kf1 normal.
Weekly outbreaks in killing floor 2 are the special variations of normal survival mode with the specific mutator a like twists that modify certain gameplay elements making the game more challenging or forcing players to pickup specific strategies and loadouts in order to survive.
Suicidal desolation solo firebug with king fleshpound no commentary gameplay like share and subscribe thank you.
Turns out that getting better means getting increasingly frustrated at other players shenanigans like switching perks raging scrakes.
Fixed husk exploding and damaging players before suicide animation ends fix for multiplayer achievements being unlocked in single playerthis patch is a required client and server update and will be going live in the next few minutes.