Commando can handle trash big zeds and can do decent damage on the boss wave.
Killing floor 2 swat vs commando vs rifleman.
No commando still has his place in the game even with swat available.
Swat is just a mini commando.
Commando focuses on pure damage while swat focuses on stumbling and ammo capacity.
If swat does everything better or am i missing something.
The thing i am wondering after the swat update is what is the purpose of commando now.
Again commando kills sirens and husks better thanks to higher damage per bullet.
Commando skill choices let them focus on either being a man of war for the team through improved weapon handling better damage and increased health and armor or by representing a bulletstorm emitting machine gunner esque type of player that delivers a ton of stopping power thanks to extended magazines and better stumbling capabilities.
As a commando you usually stick with scar ak used 20 ammo skill 25 dmg skill 25 passive dmg ak 270 366 ammo 40 60.
The swat is a well rounded zed killing machine specializing in sub machine gun usage.
The swat s arsenal also offers the flashbang grenade one of the most efficient ways to stun zeds.
Clear trash enemies and stumble bigger enemies and stun them with his flashbangs.
The bullet hose nature of the swat s weapons leave the zeds no chance to stand their ground for long.
Its high damage easily tapfired ars kill most trash enemies in 1 2 headshots thus allowing commando to effectively operate at longer ranges than swat.
So i went through the data sheet desert kitsune marlfox posted and did a little math for the curiosity s sake.