Killing floor 2 perk.
Killing floor 2 swat stumble power.
Base damage x1 1 base weight 1.
Base damage x1 3 base weight 3.
Berserker s smash skill does not affect this weapon since eviscerator s attack are neither light or heavy.
Penetration power 3.
25 headshot damage and stumble power bonus from said skill however do work with all of the.
Gun hit power 20.
Stumble power 20.
The bone crusher is the berserker s tier 4 weapon.
Melee hit power alt fire 50.
Excellent against every type of zed even the bigger ones.
Stumble is a special move where zed goes into stumble stance.
Use it to unleash a deadly hailstorm upon the zeds.
The fire modes of this weapon are.
Melee hit power stab 25.
Swat skill choices let them focus on either improving their crowd control abilites as well as their own tankiness by adding buffs to the armor stumble power and the sidearms or on enhancing their weaponry by giving it more ammo stopping power.
Melee hit power primary 50.
In fact it is tied with the tier 4 smg for highest gun hit and stumble power of all the swat weapons making this weapon ideal for any circumstance.
The swat s arsenal also offers the flashbang grenade one of the most efficient ways to stun zeds.
Hits from different angles cause different stumble animations each stumble animation has its own duration.
However for most weapons amount of stumble power amount of hit power.
Stumble power alt fire and stab 100.
Base damage x1 15 base weight 2.
As his stumble resistance is lower than hit resistance you will need to find a weapon which will be having required amount of hit power and at same time won t be having enough stumble power.
And you also need to find specific weapon skill combination to make it so.
It s a makeshift weapon made of wheel disk with spikes welded to its frontal side shield and aluminium baseball bat with sharp metallic pieces around its tip mace.
Stumble power primary 100.
Inflicts different damage type piercing than all the other swat weapons have making it more effective when dealing with fleshpounds but less effective against scrakes.
After playing stumble animation for random 0 5 0 75 seconds zed will be able to interrupt it by taking hit from the weapon which melee hit power gun hit power will be.
Horizontal strikes do no more than 75 and not less than 50 of the base damage value.
Stumble power alt fire 50.
Heckler koch ump.