The survivalist perk is the utility team member who can fill in for several roles on a team depending on the skill and weapon choices of the survivalist.
Killing floor 2 survivalist perk stats.
1 starting loadout 2 xp objectives 3 perk bonuses 4 perk skills 5 perk weapons 6 trivia 7 navigation random starting weapon he grenade x2 replaced by medic grenade or molotov cocktail at level 15 gore shiv.
In survival mode players play either together co op and alone solo before starting the game players can choose game length.
There are currently 10 perks in killing floor 2.
Killing floor 2 stats share.
The berserker the commando the support the field medic the demolitionist the firebug the gunslinger the sharpshooter the survivalist and the swat.
They were the tenth and final perk added to the game.
Survival is a killing floor 2 s signature gamemode.
The survivalist is a new perk available in killing floor 2.
In this mode players equiped with various perks and weapons withstand the armies of ai controlled enemies throughout the set of waves and face off one of the five bosses and the last wave as an ultimate challenge.
Additionally armor of the swat perk but not of survivalist drained at the decreased rate as long as player will be wearing.
The survivalist perk is the utility team member who can fill in for several roles on a team depending on the skill and weapon choices of the survivalist.
They are a jack of all trades class that can utilize any weaponry.
Supports can also weld doors with increased speed and has the unique ability to repair destroyed doors allowing them to more easily block off additional approaches and create the choke points they thrive on.
The survivalist can t do the other perks jobs as well as the perks themselves but if you need a medic and a demo and no one can or wants to switch a survivalist can cover both roles.
Spacial thank to.
While a survivalist is never going to be as effective at a perk s specialty as that perk they can get close while at the same time also bringing several other perks strengths to the table.
Heavy armor training skill of the swat and survivalist s passive armor ability ignore the armor absorption rate armor always take full damage acting like a second health pool.
This means survivalist has no best loadout.
Armed with a variety of shotguns the support s penetration power allows them to deal with groups of zeds quickly.
While a survivalist is never going to be as effective at a perk s specialty as that perk they can get close while at the same time also bringing several other perks strengths to the table.