Caulk n burn.
Killing floor 2 knife damage.
Block damage reduction 20.
The field medic is the guardian angel that keeps your squad fighting long past when you should be on the ground bleeding.
For example it is impossible to one shot kill e d a r by shooting their chest core with the weapon that does more damage than both armor and core have unless this damage is huge enough to kill e d a r via depleting its body health.
Off perk rail gun in lock on mode 280 damage vs e d a r s chest 67 armor hp 150 core hp with x3 5 damage.
It has a very fast attack rate and can easily cut off the heads of clots bloats and gorefasts the knife has an alt fire attack which is stronger but slower than the primary fire and can easily kill a gorefast with one swipe.
The swat is a well rounded zed killing machine specializing in sub machine gun usage.
The knife is the most basic melee weapon which every player carries.
Horizontal strikes do no more than 75 and not less than 50 of the base damage value.
The bullet hose nature of the swat s weapons leave the zeds no chance to stand their ground for long.
Amount of the damage per horizontal strike depend on player to zed angle.
Horizontal strikes do no more than 75 but not less than 50 of the base damage value.
Amount of the damage per horizontal strike depends on player to zed angle.
Stumble power alt fire 50.
Barbecue increases dot duration by x2 5 times.
Melee hit power stab 25.
Stumble power alt fire 50.
Not only that if they take enough damage they will attempt to self destruct on players.
Melee hit power primary 50.
Passive damage bonus bring the heat skill and inferno skill affecting damage of all on perk weapons including knife or on perk damage types.
Kills with the knife count towards leveling the berserker and berserkers receive damage bonuses with it even though it is available to all perks by default.
Killing floor 2 each perk now has their own knife.
Block damage reduction 20.
Amount of the damage per horizontal strike depends from the player to zed angle.
Field medics have access to a diverse selection of weapons all of which have an alternate fire mode for deploying healing darts to aid your comrades allowing field medics to stay back from the front lines while keeping your squad in fighting shape.
Damage modification passive skills.
The swat s arsenal also offers the flashbang grenade one of the most efficient ways to stun zeds.
On sui hoe they gain access to the flamethrower move which deals incredible amounts of damage up close capable of killing any perk in the game with only a couple seconds of exposure.
Husks these guys are extremely risky to engage at close range.
They all function the same but have different names and appearances.
Melee hit power alt fire 50.
Horizontal strikes do no more than 75 and not less than 50 of the base damage value.
Melee hit power stab 25.