The hrg healthrower is the field medic s tier 3 weapon.
Killing floor 2 increase dart ammo.
Allow us to upgrade more things than just damage and dart recharge like.
Base damage x1 3 base weight 2 full recharge time x0 6.
Hemogoblin 7 magazine size 7.
Unlike other field medic s weapons the healing darts of the hrg incision are capable of causing moderate damage to zeds at the same time carrying wide variety of incapacitation methods knockdown stumble.
For head shots siren needs 3 bloat 6 husks 7 2 hits to the e d a rs chest core.
In short they needed to nerf the pistol in order for the upgrade system to.
Using a variety of submachine guns the swat perk has the highest rate of fire of any perk.
Killing floor 2 item.
Time full recharge 10s.
Pistols were an extremely easy way to plow through hoe waves 1 3.
But at the very least it heals 20 per dart.
Now consider the upgrade mechanic they added.
This way i ll get more starting ammo on my weapon and when purchasing ammo my costs will be slightly increased 1 3 dosh per mag but the amount of additional bullets i ll get out of per mag is enough to make it a net gain on top of the additional free ones.
Notes with acidic rounds skill this weapon applies 200 points of the poison power with every dot tick caused by its projectiles but it is also capable of applying 33 points of such power with every impact of healing projectiles independently from acidic rounds.
3 provides healing to your teammates by shooting 3 1 medical darts 15hp for each dart the extra 1 dart can be ejected 2 second later since the 401 has the fastest medical dart recharge rate among all medic weapons.
It is a modified version of sharpshooter s rail gun built around concept of supporting player s team with both healing and fire power.
Killing floor 2 early access is going up on steam shortly so i m taking a moment to lay out some tips for incoming players stuff that will help you stay alive earn as much dosh as possible.
From killing floor 2 wiki.
Being able to have tons of ammo forgot how much it use to have on top of a way to increase it s damage through upgrades which they obviously had intention of adding would make the early waves even easier.
2 decent medium zed clearance.
It is a modified version of the survivalist s freezethrower adjusted for field medic s needs instead of freezing its beam damages and poisons zeds and at the same time also heals players.
Ammo cost per dart 30.
Weapon s respective abilities bigger explosive aoe bigger flamethrower range or better afterburn more healing dart ammo etc allow us to upgrade armor grenades and syringe too.
While each individual bullet may not inflict much damage they can rarely fire just one bullet.
The swat perk is the close range combatant that hoses zeds down with submachinegun fire hacking through them with a storm of lead and steel.