For example shotgun penetration power 2 penetrate a clot penetration resistance 1.
Killing floor 2 damage.
Notes berserker s smash skill does not affect this weapon since eviscerator s attack are neither light or heavy.
Damage that will be done to the next clot is 1 2 0 5 or 50 of the initial weapon damage.
This amount of the damage is greater than amount of the armor player has so firstly damage to health will be decreased by amount of the armor i e.
This list contains all weapons that are currently in killing floor 2.
Get your damage in and get to safety.
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Weapons killing floor 2 from killing floor 2 wiki.
Each weapon has it s own specific damage type ie.
Base damage x1 1 base weight 1.
The fleshpound is a giant specimen in killing floor 2.
Gore of the weapon and whether or not it will apply a damage over time effect.
It is classifed as a large enemy and is considered to be of extremely high threat.
Removed the maximum distance falloff so that hits on very distant zeds still appear.
40 20 20 and secondly amount of the armor player has will be decreased by 65.
Penetration power that remains is 2 1 1.
9mm pistol damage in addition to belonging to a specific group ie.
Damage types in killing floor 2 work with perk bonuses and zed resistances to determine the damage you will deal with that weapon.
25 headshot damage and stumble power bonus from said skill however do work with all of the eviscerator s attacks.
Horizontal strikes do no more than 75 but not less than 50 of the base damage value.
With each next penetration damage gets reduced by amount of the penetration power left compare to its base value.
Aspects of killing floor 2 from weapon balance to map layouts changed during the beta and are bound to change even more.
Amount of the damage per horizontal strike depends from the player to zed angle.
The fleshpound appears as an extremely muscular and tall figure with many metal plates on it.
Staying alive is the best.
Swat player with 100 hp and 20 ap takes 40 points of damage in single hit.
Being a flame weapons specialist the firebug sets multiple zeds on fire at time making them suffer from the damage over time stumbling and forcing them to panic which effectively decreases overall threat of the enemy crowd flame weapons of the firebug provide a wide variety of ways to apply the damage.
20 20x0 65 7.
Damage values spring out more randomly and fall downward while zeds are taking damage and disappear more quickly.