It is classifed as a large enemy and is considered to be of extremely high threat.
Killing floor 2 damage rounding.
Damage round damage x smash or massacre mod.
Removed the from damage text.
Damage rounddown base damage x 0 75 to 0 5 scale then for all melee strikes.
Base damage x1 1 base weight 1.
Damage to doors 120 160 200 680 multiple hits performed during the animation with following damage values assigned to them.
Where rounding differences come from are they weapon specific or perk specific.
Tasks and features planned.
Amount of the damage per horizontal strike depends from the player to zed angle.
Damage text is white instead of red and has a slight shadow for better readability in bright environments.
Note that headshot bonus from smash skill 25 damage is calculated in step 5 in this step it only applies 50 damage x1 5 for heavy attacks.
However a 6 round salvo from m32 grenade launcher is still.
25 headshot damage and stumble power bonus from said skill however do work with all of the eviscerator s attacks.
Realrof real rate of fire.
Damage values spring out more randomly and fall downward while zeds are.
Scrakes have a 400 weakness that is they take 4x damage from the rpg and only the rpg ballistic component.
For horizontal melee strikes.
The fleshpound is a giant specimen in killing floor 2.
Husks these guys are extremely risky to engage at close range.
On sui hoe they gain access to the flamethrower move which deals incredible amounts of damage up close capable of killing any perk in the game with only a couple seconds of exposure.
Horizontal strikes do no more than 75 but not less than 50 of the base damage value.
Not only that if they take enough damage they will attempt to self destruct on players.
Potential damage headshot damage leg arm damage rackemup bonus where appropriate.
All explosive weapons have 2 components to their damage.
All discussions screenshots artwork broadcasts videos workshop news guides reviews.
The listed zed health or zed head health divided by the listed total damage with perks applied round up will not match real in game number of bullets to kill except maybe in a few cases where you were lucky.
The rpg m79 both have 150 impact damage this is where the damage from dud rounds comes from and xty whatver explosive damage.
Notes berserker s smash skill does not affect this weapon since eviscerator s attack are neither light or heavy.