Oct 24 2016 12 48am i too have this issue with an xbox 360 controller.
Killing floor 2 controller controls.
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With the coming steam controller this will be even more of a moot point if valve delivers on its promise of more precise control.
Game key 1 key 2 open game menu.
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Every single one of them can be changed from the in game controls menu.
Is was added in the game as a part of treacherous skies update.
These are the default controls for killing floor.
I think you need to go to control options and enable it that s how most games are kb m or controller not both.
Aim down sight ads with all ranged weapons option to toggle.
The airship is a killing floor 2 map.
In killing floor 2 players descend into continental europe where the outbreak caused by horzine biotech s failed experiment has quickly spread and gained unstoppable momentum essentially paralyzing the european union just one month after the conclusion of the events in the original killing floor the specimen clones are everywhere and civilization is in disarray.
I ve consistently had my game crash when trying to access the controls through the controller but it s fine on keyboard and mouse.
Movement key 1 key 2 forward.
It is the first map to indroduce optional weld and repair and operate and control objectives rewarding players with extra dosh xp and vault vosh.
In these quick reference tables the killing floor strategy wiki give you our bindings for kicking ass as the 2nd alternate key they will change 1st default keys so use what works best for you.
Primary attack for all weapons left trigger.
E opening closing doors.
Esc back to game menu or perk selection.
The xbone controller is most likely supported and i bet the xb360 controller is as well.
It features a whopping 10 classes 14 characters and 15.
These are my suggestions for a possible control scheme for killing floor 2.
Also the game to be paused in solo missions.
Killing floor 2 is a horde mode style first person shooter that can be played solo or cooperatively with teams of up to six players.
After using half a dozen different programs and 6 hours i just gave up.
A ps3 controller uses ds3 so i used a program to change the ds3 input into a 360 input no luck whatsoever.
I hope both the players as well as the developers find these suggestions good enough to implement them into the game and test them during the early access phase.