Utilizing precomputed visibility will allow us to statically save some occlusion culling around the map to increase performance.
Killing floor 2 ambient occlusion.
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All the above techniques are used in official kf2 maps to optimize the player experience.
I turn it off for better fps when.
With ssao it takes away 5 to 8 fps with hbao it takes away nearly 10 17 fps away.
Without ambient occlusion scenes look flat and unrealistic and objects appear as if they are floating.
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Drops down to 30 at most while recording.
Sorry about it most was maxed out but ambient occlusion was turned off.
Killing floor 2 offers two ambient occlusion methods ssao and hbao.
Seems like turning it on on the second option hbao or smthing like that increase my cpu s and gpu s temperatures for about 23 degrees celsius which is huge difference.
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Ao off ssao hbao.
For killing floor 2 tripwire interactive have integrated the platform agnostic nvidia hbao widely accepted as the best ao technique available delivering unbeatable results at a comparably low performance impact.
These are console commands for pc version of killing floor 2.
60fps max settings when not recording.
My question is however about one of video options namely ambient occlusion.
I haven t tested shadow but texture quality should effect performance very little if you have at least 2gbs of vram.
Hbao is much more pronoun and these shadows are much more noticeable.
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Useful console commands killing floor 2 from killing floor 2 wiki.
Here are the settings for those who ask.
Between off and ssao there is a 10 increase in usage without much difference.
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Toggles the dynamic occlusion system toggleprecomputedvisibility toggles precomputed visibility 1 only available in sdk.