Blender is not capable to handle well double vertices.
Joint moves to floor fbx export.
Fit the clothing to your genesis of choice.
It does not do this bug when exporting in obj for example.
The fbx file format is an open framework for 3d data transfer that creates a high level of interoperability among autodesk programs.
The fbx import file type specific options appear when you select file import and choose fbxin the file type menu.
These options let you select what is included with your fbx file when you open it in maya lt using maya lt s fbx plug in.
With the fbx export settings shown in the reply above is this necessary to transfer all the textures with the fbx or just the fbx.
Original 0 keyframe.
If you import that fbx must have no doubles and be different from the first fbx.
Fbx files allow you to transfer 3d objects 2d objects with thickness lights cameras and materials between autocad and 3ds max.
In reality you don t really need the tip of the bone to create a transformation matrix but this is a blender specific design decision.
The advanced settings for exporting an fbx file.
I only need a static model no walk cycles or anything.
In this section the check boxes are to be selected according to your target 3d tool.
For example in autodesk 3ds max you can export a file as an fbx file and then open that file in autocad to view and edit the.
The fbx import options will only appear when you have selected an fbx file for import.
It is highly suggested that you utilize the target tool preset drop down list if you are not an advanced user.
Blender s bones naturally have a length since they actually are two connected joints.
And after receiving the fbx does he need to re assign the textures to all the cubes again in the 3ds max or do they come assigned with the fbx.
Again thanks for the help jonathan.
But when i export to fbx i get the rest pose.
Export option advanced settings section.
I don t export to unity but i do export genesis with clothing to iclone with fbx with no issue.
You export from blender as an fbx and is removing doubles and broken the vertex normals exactly in the same way as if you remove doubles.
Then set a actor shape morph per key.
For your purpose you need to save the clothing morph s auto follow into fbx.
I have a model rinky from big buck bunny that i want to export to fbx for use in unity.
Make the morphs into animation keys on the timeline.
For information about general import options see import options.