Pirate ship and trade route set aside tokens on a mat to keep track of they generate when played.
Island mat dominion.
Every kind of token except guilds pocket change tokens oddly enough has a mat it has to go on to show what it represents anyway so you can just put those next to your play mat.
Oh the supply would be great to have a.
Cards that produce tokens put them on a mat to.
Put this and a card from your hand onto your island mat.
Island and the card set aside with it are set aside face up on the island player mat provided.
Inheritance 7 event adventures.
Island sets aside cards on a mat until the end of the game.
Native village mat to keep track of cards drawn by native village from seaside.
All the mats so far in dominion.
The box contains 26 sets of kingdom cards 3 types of mats a set of coin tokens and a set of embargo tokens.
The main gameplay theme of seaside is cards whose abilities affect future turns whether by being duration cards interacting with the top of the deck or otherwise.
Move your estate token to it.
Island 4 action victory seaside.
Seaside is the second expansion to dominion released by donald x.
Seaside also introduces three mats.
Pirate ship mat and the island mats are easy and fun.
These mats are only a minor part of the expansion because all of them only relate to one card each.
It acts as a one shot trasher worth 2 it can be a good opening to hide away an estate or a good source of alternate for engines.
Put this and a card from your hand onto your island mat.
Deck and discard on the far left and right big action treasure area in the middle.
Trade route mat to keep track of the number of tokens.
The native village mat the island mat and the pirate ship mat.
Either discard them all or put.
N in a data column means on your next turn nn means two turns from now.
They should not be shuffled back into your deck when you shuffle your discard pile.
Vaccarino in 2009 by publisher rio grande games.
Island mat to keep track of cards stored away by island from seaside.
Pirate ship mat to keep track of the number of tokens taken by your pirate ships from seaside.
It s a subtle card which is difficult to use optimally.
Native village sets cards aside to be drawn later.
Action look at the top 5 cards of your deck.
Set aside a non command action card from the supply costing up to 4.
Island is an action victory card from seaside when played it sets aside itself and one other card on a playmat getting them out of your deck until the end of the game.